🎓GeoAcademyGeoVerse Lab
Education & Training Development College

Educational Technology & Innovation Department

The Educational Technology & Innovation Department trains edtech specialists who expand access to and engagement with education through digital technology. Students gain hands-on practice operating LMS platforms such as Moodle and Canvas, producing VR-based subsurface-visualization content, and designing interactive simulations and gamification, then apply these skills to build adaptive, personalized e-learning platforms and multimedia content. Graduates finish the program as practitioners who design and run blended and online learning environments that meaningfully widen learning access.

⚙️ GeoAcademy System Administration College🖥️ AI & Computing Sciences College🔬 Basic Sciences College⚡ Intelligent Geophysical Exploration College🛢️ Resource & Energy Engineering College🌍 Applied Geoscience Solutions College💼 Economics, Policy & Strategy for the Future College🎓 Education & Training Development College🚀 Innovation & International Collaboration College
Curriculum Development & Design DepartmentProfessional Training & Skills DepartmentAssessment & Certification DepartmentEducational Technology & Innovation Department
Skinner🔑
Skinner
Chair
💡 Programmed Instruction & Behavioral Learning Technology

Researchers (real GeoVerse Lab members) 14

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1888–1979
Sidney L. Pressey
Researcher
💡 Invented the first teaching machine in 1924, a self-scoring device giving immediate feedback, decades before programmed instruction became popular
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1922–2014
Patrick Suppes
Researcher
💡 Pioneered Computer-Assisted Instruction at Stanford, delivering drill-and-practice lessons directly through computer terminals to K-12 students
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1934–2024
Donald Bitzer
Researcher
💡 Invented the plasma display panel and led PLATO, the first large-scale networked computer-based education system serving thousands of simultaneous terminals
Wally Feurzeig🔑
1927–2013
Wally Feurzeig
Researcher
💡 Co-invented the Logo programming language, making learners active builders of computational knowledge, and conducted early artificial-intelligence-in-education research at BBN
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1926–1992
John G. Kemeny
Researcher
💡 Co-developed the BASIC programming language and the Dartmouth Time-Sharing System, pioneering campus-wide computer access to instruction
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1926–1997
Morton Heilig
Researcher
💡 Built the Sensorama (patented 1962), the first multi-sensory immersive simulation device, earning him recognition as a father of virtual reality
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1930–2022
Richard D. Duke
Researcher
💡 Founded the discipline of policy/simulation gaming, proposing structured games as a 'multilogue' language bringing disciplines and stakeholders together to teach complex systems
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1928–1996
Gordon Pask
Researcher
💡 Developed Conversation Theory and built adaptive teaching machines that continuously adjust to a learner's evolving understanding through cybernetic feedback
Allan Paivio🔑
1925–2016
Allan Paivio
Researcher
💡 Developed Dual Coding Theory, explaining how verbal and visual information are processed through separate, interconnected mental channels, the theoretical foundation of multimedia learning design
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1916–2006
Frederick Mosteller
Researcher
💡 Founded Harvard's statistics department and applied rigorous, large-scale statistical methodology to educational and social data, including landmark studies of educational opportunity
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1911–1999
Charles A. Wedemeyer
Researcher
💡 Pioneered independent and distance learning, challenging universities to expand access to autonomous learners physically separated from instructors
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1907–1987
Wilbur Schramm
Researcher
💡 Founded Communication Studies as an academic field and conducted foundational research on the effectiveness of instructional television and mass-media-based instruction
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1900–1985
Edgar Dale
Researcher
💡 Developed the Cone of Experience, classifying instructional media by degree of abstraction versus direct experience, the foundational media-selection theory of educational technology
Alexander Graham Bell🔑
1847–1922
Alexander Graham Bell
Researcher
💡 Developed Visible Speech-based instructional methods and assistive communication technology for deaf education, work that directly led to his invention of the telephone